Table of Contents

Hedgehog's Kinda Expanded Quick Shitty Notes for Making Basic Followers

This tutorial is just my old rentry pasta, formatted and a little revised for this wiki. Original: https://rentry.co/hedg1

This is not a grand learning tutorial. Just my quick notes for myself, now edited and a bit explained for understanding CK and its elements we will use. Hope it helps. Based from this ole' video tutorial, and expanded for missing parts.

Basic things we need

TRIVIA: TRIs are the files which controls your character's head parts, for emotes. Without compatible TRIs for your meshes, NPC's face parts will clip with head itself. You can see it especially on males with beards.

After collecting everything, you need to make your own follower folder and throw it to your mod manager as a mod. For MO2, it's “mods” folder. For Vortex, just install it like a mod.

How to make a follower folder, though?
Most follower folders contain 2 main child folder: “meshes/put/custom/path/here” and “textures/put/custom/path/here”. People generally put them in “meshes~textures/actors/character/followername”.

Alright, let's get to work!

1) Preparing sculpts

Export your character through sculpt menu of RaceMenu. This will create a head mesh and a facetint texture in “SKSE\Plugins\CharGen”. Mesh contains your character's facial structure, tint contains your character's facial paints like makeup or RM overlays.

2) Choosing right plugins

Open CK and choose Skyrim.bsa and Update.bsa for working. Or better, choose every base ESM and all three official DLCs. Or best (which I do), all those and your custom asset mods (HPH and hair mod, especially). Searching everything on KS Hairdos, HPH and your armor (or creating everything from scratch) can be a real pain, and this helps. Don't make anything active, CK won't let you make base ESMs active plugins anyway.

3) Texturesets

On CK, you need to make your character's body-head-eye-brow texturesets first. Go to TextureSet section in the left pane of Object Window. You'll need to create these texturesets for your custom parts:

TRIVIA: What's a textureset?
If you're familiar with modding, you'll know every mesh use some textures for coloring and reflections. Normally texture info is embedded in mesh itself. Skyrim has a way to use alternate textures on meshes, and it controls this with “texturesets”.
As a far more trivial note, we added body texturesets because we don't want to hassle with body meshes in NifSkope every time we update them. You'll understand as you read.